ON VIEW MAY 10-22

IN TIMES SQUARE W 42 ST

Designers from ancient Greek theaters to today’s modern multi-sensory festivals have used pulpits like these to provoke and re-examine what’s happening in the world.

This year, we’re challenging designers to create new ideas that envision different ways to listen, to play and engage with each other. To call attention and inspire action.

To ground ourselves and connect with each other. Choose one or any of the programs below in which you can develop new concepts and submit your work.

SPONSORED BY

 
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FEATURING

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ECHO CHAMBER

INSPIRATION


Echo Chamber is where sound reverberates in a hollow enclosure. It has also become a popular political and social catch phrase in which beliefs are amplified or reinforced by communication and repetition inside a closed system. By visiting an "echo chamber", people are able to seek out information which reinforce their existing views. How does an echo chamber favor your vision?




ASSIGNMENT


Design a product, environment or installation that creates an echo chamber, literally or figuratively. The final design must allow for the public to engage with it.




CRITERIA


PRODUCT DESIGN A tool, game, equipment, device, gadget, apparatus, machine, mechanism, contraption, or object with sound, tone, vibration, rhythm, melody, harmony and/or color to provoke feeling, sensation and/or perception. Final product must be finished and ready for the public to engage with it. ENVIRONMENTAL DESIGN An interior space that heightens, exaggerates, hypnotizes, inflates, envelopes, intensifies and/or deprives, concentrates, compresses, diminishes, and/or narrows an experience through sound, tone, vibration, rhythm, melody, harmony and/or color to provoke feeling, sensation and/or perception. Consider the use of sound or vibration, together or separate; it can be heard and listened to, it can be felt visually together with tones or sounds or as music and/or it can be felt as a physical tactile sensation. Final environment must be ready for the public to engage with it. INSTALLATION A stand alone machine, mechanism or contraption that heightens, exaggerates, hypnotizes, inflates, envelopes, intensifies and/or deprives, concentrates, compresses, diminishes, and/or narrows an experience through sound, tone, vibration, rhythm, melody, harmony and/or color to provoke feeling, sensation and/or perception. Consider the use of sound or vibration, together or separate; it can be heard and listened to, it can be felt visually together with tones or sounds or as music and/or it can be felt as a physical tactile sensation. Final installation must be ready for the public to engage with it.





MADE to be 

PLAYED

INSPIRATION


Over the course of human history, instruments that create sound have been inspired by the times in which they were made: cultural, social, religious, and economic. These tools themselves were constructed with the understanding of the current resources and technology (ie. the first bone flute 40,000 years ago, the first string instrument 3,000 years ago and the first synthesizer, just over 50 years ago). Though musical in sound, many early instruments were originally created for practical or ritualistic use. And as our cultural understanding of music has evolved, so too have the uses for instrument and musical sound alike where composition and performance combine to create a space for entertainment.




ASSIGNMENT


Design a product, environment or installation that creates sound using your understanding of current resources and technology that plays and engages with the people who use it.




CRITERIA


PRODUCT DESIGN A tool, game, equipment, device, gadget, apparatus, machine, mechanism, contraption, or object with sound, tone, vibration, rhythm, melody, harmony and/or color to provoke feeling, sensation and/or perception. Final product must be finished and ready for the public to engage with it. ENVIRONMENTAL DESIGN An interior space that heightens, exaggerates, hypnotizes, inflates, envelopes, intensifies and/or deprives, concentrates, compresses, diminishes, and/or narrows an experience through sound, tone, vibration, rhythm, melody, harmony and/or color to provoke feeling, sensation and/or perception. Consider the use of sound or vibration, together or separate; it can be heard and listened to, it can be felt visually together with tones or sounds or as music and/or it can be felt as a physical tactile sensation. Final environment must be ready for the public to engage with it. INSTALLATION A stand alone machine, mechanism or contraption that heightens, exaggerates, hypnotizes, inflates, envelopes, intensifies and/or deprives, concentrates, compresses, diminishes, and/or narrows an experience through sound, tone, vibration, rhythm, melody, harmony and/or color to provoke feeling, sensation and/or perception. Consider the use of sound or vibration, together or separate; it can be heard and listened to, it can be felt visually together with tones or sounds or as music and/or it can be felt as a physical tactile sensation. Final installation must be ready for the public to engage with it.





 

SOUND

the ALARM

INSPIRATION


Over the course of human history, instruments that create sound have been inspired by the times in which they were made: cultural, social, religious, and economic. These tools themselves were constructed with the understanding of the current resources and technology (ie. the first bone flute 40,000 years ago, the first string instrument 3,000 years ago and the first synthesizer, just over 50 years ago). Though musical in sound, many early instruments were originally created for practical or ritualistic use. And as our cultural understanding of music has evolved, so too have the uses for instrument and musical sound alike where composition and performance combine to create a space for entertainment.




ASSIGNMENT


Design a product, environment or installation that creates sound using your understanding of current resources and technology that plays and engages with the people who use it.




CRITERIA


PRODUCT DESIGN A tool, game, equipment, device, gadget, apparatus, machine, mechanism, contraption, or object with sound, tone, vibration, rhythm, melody, harmony and/or color to provoke feeling, sensation and/or perception. Final product must be finished and ready for the public to engage with it. ENVIRONMENTAL DESIGN An interior space that heightens, exaggerates, hypnotizes, inflates, envelopes, intensifies and/or deprives, concentrates, compresses, diminishes, and/or narrows an experience through sound, tone, vibration, rhythm, melody, harmony and/or color to provoke feeling, sensation and/or perception. Consider the use of sound or vibration, together or separate; it can be heard and listened to, it can be felt visually together with tones or sounds or as music and/or it can be felt as a physical tactile sensation. Final environment must be ready for the public to engage with it. INSTALLATION A stand alone machine, mechanism or contraption that heightens, exaggerates, hypnotizes, inflates, envelopes, intensifies and/or deprives, concentrates, compresses, diminishes, and/or narrows an experience through sound, tone, vibration, rhythm, melody, harmony and/or color to provoke feeling, sensation and/or perception. Consider the use of sound or vibration, together or separate; it can be heard and listened to, it can be felt visually together with tones or sounds or as music and/or it can be felt as a physical tactile sensation. Final installation must be ready for the public to engage with it.





 
 
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